Thinking, Problem-Solving, Judgments, and Decision Making

learning_notes

Last updated: 8/16/2025

Creativity

  • Creative expressions/solutions: original and valuable
  • Divergent vs Convergent thinking: creative vs analytical thinking
  • Brainstorming: a strategy to yield creative solutions
  • Functional fixedness: unable to think of unconventional ways to use a tool

The Basics

  • Prototypes: typical/classic examples of a concept (apple for fruits, lily for flowers)
  • Schemas: mental frameworks with which we organize old info and interpret/add new information
  • Assimilation: taking in new info but not changing the schema in light of it
  • Accommodation: taking in new info and changing the schema to incorporate the new info

Problem-Solving Strategies

  • Algorithm (step-by-step)
  • Heuristics (mental shortcuts)
  • Trial-and-error (trying solutions and compare results one by one)
  • Insight (sudden realization, e.g. "Eureka!")
  • Inductive reasoning (make generalizations from a few data/examples)
  • Deductive reasoning (yield conclusions from premises)

Influences and Biases

  • Mental set: trying to solve problems with only the solution that's been successful before
  • Availability heuristics: estimating probability with info that most readily comes to mind
  • Representativeness heuristics: judging new info by how they match stereotype/prototype
  • Framing effect: people come to different conclusions based on how issues are presented
  • Priming effect: exposure to a stimulus affects our response to a subsequent prompt, without awareness of the connection
  • Anchoring effect: our response is influenced by a suggested reference point
  • Confirmation bias: only seeking out info that confirms your preexisting beliefs and ignore info that contradicts your beliefs
  • Belief perseverance: we tend to keep our current beliefs even when shown discrediting evidence
  • Hindsight bias: "knew-it-all-along"; thinking that we would have predicted an outcome
  • Overconfidence bias: less competent people tend to overestimate their skills
  • Gambler's fallacy: incorrect belief that previous outcomes influence the likelihood of a random event happening, e.g. if a dice rolls 6 this time, it's less likely to roll 6 next time
  • Sunk-cost fallacy: when we feel that we have invested too much to quit, even when it is more against your interest not to quit

Executive functions: cognitive processes that allow people to generate, organize, plan, and enact goal-directed behaviors and critical thinking

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